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<FONT color="green">001</FONT>    package org.bukkit;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.util.HashMap;<a name="line.3"></a>
<FONT color="green">004</FONT>    import java.util.Map;<a name="line.4"></a>
<FONT color="green">005</FONT>    <a name="line.5"></a>
<FONT color="green">006</FONT>    /**<a name="line.6"></a>
<FONT color="green">007</FONT>     * Represents an achievement, which may be given to players<a name="line.7"></a>
<FONT color="green">008</FONT>     */<a name="line.8"></a>
<FONT color="green">009</FONT>    public enum Achievement {<a name="line.9"></a>
<FONT color="green">010</FONT>        OPEN_INVENTORY(0),<a name="line.10"></a>
<FONT color="green">011</FONT>        MINE_WOOD(1),<a name="line.11"></a>
<FONT color="green">012</FONT>        BUILD_WORKBENCH(2),<a name="line.12"></a>
<FONT color="green">013</FONT>        BUILD_PICKAXE(3),<a name="line.13"></a>
<FONT color="green">014</FONT>        BUILD_FURNACE(4),<a name="line.14"></a>
<FONT color="green">015</FONT>        ACQUIRE_IRON(5),<a name="line.15"></a>
<FONT color="green">016</FONT>        BUILD_HOE(6),<a name="line.16"></a>
<FONT color="green">017</FONT>        MAKE_BREAD(7),<a name="line.17"></a>
<FONT color="green">018</FONT>        BAKE_CAKE(8),<a name="line.18"></a>
<FONT color="green">019</FONT>        BUILD_BETTER_PICKAXE(9),<a name="line.19"></a>
<FONT color="green">020</FONT>        COOK_FISH(10),<a name="line.20"></a>
<FONT color="green">021</FONT>        ON_A_RAIL(11),<a name="line.21"></a>
<FONT color="green">022</FONT>        BUILD_SWORD(12),<a name="line.22"></a>
<FONT color="green">023</FONT>        KILL_ENEMY(13),<a name="line.23"></a>
<FONT color="green">024</FONT>        KILL_COW(14),<a name="line.24"></a>
<FONT color="green">025</FONT>        FLY_PIG(15);<a name="line.25"></a>
<FONT color="green">026</FONT>    <a name="line.26"></a>
<FONT color="green">027</FONT>        /**<a name="line.27"></a>
<FONT color="green">028</FONT>         * The offset used to distinguish Achievements and Statistics<a name="line.28"></a>
<FONT color="green">029</FONT>         */<a name="line.29"></a>
<FONT color="green">030</FONT>        public final static int STATISTIC_OFFSET = 5242880;<a name="line.30"></a>
<FONT color="green">031</FONT>        private final static Map&lt;Integer, Achievement&gt; achievements = new HashMap&lt;Integer, Achievement&gt;();<a name="line.31"></a>
<FONT color="green">032</FONT>        private final int id;<a name="line.32"></a>
<FONT color="green">033</FONT>    <a name="line.33"></a>
<FONT color="green">034</FONT>        private Achievement(int id) {<a name="line.34"></a>
<FONT color="green">035</FONT>            this.id = STATISTIC_OFFSET + id;<a name="line.35"></a>
<FONT color="green">036</FONT>        }<a name="line.36"></a>
<FONT color="green">037</FONT>    <a name="line.37"></a>
<FONT color="green">038</FONT>        /**<a name="line.38"></a>
<FONT color="green">039</FONT>         * Gets the ID for this achievement.<a name="line.39"></a>
<FONT color="green">040</FONT>         *<a name="line.40"></a>
<FONT color="green">041</FONT>         * Note that this is offset using {@link #STATISTIC_OFFSET}<a name="line.41"></a>
<FONT color="green">042</FONT>         *<a name="line.42"></a>
<FONT color="green">043</FONT>         * @return ID of this achievement<a name="line.43"></a>
<FONT color="green">044</FONT>         */<a name="line.44"></a>
<FONT color="green">045</FONT>        public int getId() {<a name="line.45"></a>
<FONT color="green">046</FONT>            return id;<a name="line.46"></a>
<FONT color="green">047</FONT>        }<a name="line.47"></a>
<FONT color="green">048</FONT>    <a name="line.48"></a>
<FONT color="green">049</FONT>        /**<a name="line.49"></a>
<FONT color="green">050</FONT>         * Gets the achievement associated with the given ID.<a name="line.50"></a>
<FONT color="green">051</FONT>         *<a name="line.51"></a>
<FONT color="green">052</FONT>         * Note that the ID must already be offset using {@link #STATISTIC_OFFSET}<a name="line.52"></a>
<FONT color="green">053</FONT>         *<a name="line.53"></a>
<FONT color="green">054</FONT>         * @param id ID of the achievement to return<a name="line.54"></a>
<FONT color="green">055</FONT>         * @return Achievement with the given ID<a name="line.55"></a>
<FONT color="green">056</FONT>         */<a name="line.56"></a>
<FONT color="green">057</FONT>        public static Achievement getAchievement(int id) {<a name="line.57"></a>
<FONT color="green">058</FONT>            return achievements.get(id);<a name="line.58"></a>
<FONT color="green">059</FONT>        }<a name="line.59"></a>
<FONT color="green">060</FONT>    <a name="line.60"></a>
<FONT color="green">061</FONT>        static {<a name="line.61"></a>
<FONT color="green">062</FONT>            for (Achievement ach : values()) {<a name="line.62"></a>
<FONT color="green">063</FONT>                achievements.put(ach.getId(), ach);<a name="line.63"></a>
<FONT color="green">064</FONT>            }<a name="line.64"></a>
<FONT color="green">065</FONT>        }<a name="line.65"></a>
<FONT color="green">066</FONT>    }<a name="line.66"></a>




























































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